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Gaming on the cloud is an option having more and more presence in our lives. With services such as Google's Stadia , Microsoft's XCloud , SONY's PlayStation Now and NVIDIA's GeForce Now fighting for their position on the market, it's interesting to know the workings of these services as well as intro to cloud gaming.

Gaming in the cloud is often associated with powerful servers that are loaded with next-generation graphics cards. This allows users to play great games without having to use computers. With great graphics power. But is it truly so?

Introduction To Cloud Gaming

We call Cloud Gaming or Game in the Cloud because it is the act of playing a game where the execution of the game is performed on a remote device and is therefore different from the device that players use to interact, and on which the information is displayed at all times. These are the intro to cloud gaming. Check out our website for effective information about introduction to cloud gaming right now.

Cloud Gaming: Elements
Cloud Gaming therefore needs three components:

Terminal: collects information about the user's actions and transmits them to the server over the network to allow it to interpret them; it is also in charge of transmitting the image and sound information generated by the server to the terminal.

Server The remote system basing itself on the actions performed by the player the game, generates the image and transmits it across the network.

Network: both the server and the terminal need an Internet connection in order to communicate. While there is the possibility of "Cloud Gaming" with respect to an existing local network, and the procedure is the same and it is known as a Cloud Game we are talking about a terminal connection-server through the Internet.

Cloud Gaming's biggest advantage is that it doesn't need costly hardware to play. Therefore, the cost of improving the infrastructure falls mostly on the service provider. The network is an independent component that is owned by both the service provider and the client.

Clouds in stages
Cloud gaming is like local. It's an ongoing loop. When a player executes an action, he sees the results.

The game in the cloud comes with a range of additional features that are not compatible on PCs or consoles at home.

Cloud Gaming has additional stages that require more graphic power. To render the scene with less time, you will need the right graphics hardware. This is to ensure that the reception, encoding and decoding can all be completed in the right amount of time.

Encoding and Decoding
The videos rendered by the server are sent as a video stream encoded from the server to the terminal. The reason behind this is that if the images were not encrypted, we would require an extremely high speed of transmission that we wouldn't receive one frame or even a few per second. It is a trade-off the use of a video format for images created by servers could cause image artifacts.

The servers employ a unique encoder that is an additional processor that allows this job to be performed at a high rate in order to decrease latency.

It is the only stage of all that requires a massive processing capacity to decode. The majority of decoders that are found on the devices are for traditional video, so they process images too slow, resulting in additional latency, which makes them unsuitable for cloud gaming.

As Cloud Gaming establishes itself in the market, we will be able to see which devices are equipped with more advanced decoding systems.
Date(s): June 29, 2021. Album by Paulsen Fuller. 0 Total. 0 Visits.
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